Kyoga wrote:Well I understand the slightly hypocritical nature of offering presets in a place that is meant to not have presets, but the hopes with releasing something like this is that the people who download it will take the time to "reverse engineer" the patch to understand what components give it their particular sound.
Using the patches as an "example" of what particular sound synthesis works and WHY it works.
Not just "twist this knob to get this sound" but more in the line of "when these things are combined this way, it makes a sound like this. Play around with it to learn more about what makes it tick so you can use that knowledge in the future"
I'm also going to be offering patches because way too many people have asked me for a pack (between here and youtube) so I feel that this is kind of a way of looking at something so you can analyze the concepts behind it.
ChromaticChaosPony wrote:Tip for those who want to make some truly innovative sound design:
Try synthesizing noise or sound effects instead of something musical once in a while.
Examples: try to synthesize that cool sound effect you heard in a horror/action movie. Or maybe that metallic clang you heard when you drove past some construction workers. Or perhaps just try to recreate the sound of the universe imploding upon itself.
Or maybe try taking an existing sound and adding creative effects to it instead of synthesizing it.
Be creative.
the4thImpulse wrote:4. Presets.
Stay far far away. Delete them if necessary (I have for most of my software), they are what will stop you from ever fully understanding a synth and finding your sound.
Kyoga wrote:Please, for the sake of the rest of us.
Don't use samplers to write ambient music.
It's incredibly generic and eventually turns your mix to pure garbage.
what's more important is that you learn your synthesizers, how they work and what kinds of sounds you can make with them.
ÜberTriangle wrote:the4thImpulse wrote:4. Presets.
Stay far far away. Delete them if necessary (I have for most of my software), they are what will stop you from ever fully understanding a synth and finding your sound.
You are a sad person, the4thImpulse, do not confuse and scare people.
First of all, presets is the easiest and the best way to learn synth programming. Mindlessly clicking buttons and turning knobs is the worst thing any teacher could advise. Learning on the example, see how professionals did it (also do not disregard factory presets: maybe most of them sound like crap but they serve important function: they showcase the features and power of the synth), recreating your favourite presets, tinkering and reverse engineering them is much better.
Second, presets let the person who can't be bothered with synth programming (at the moment, or at all, Like Hans Zimmer) just go to the more interesting part - composing music.
ÜberTriangle wrote:You are a sad person, the4thImpulse, do not confuse and scare people.
First of all, presets is the easiest and the best way to learn synth programming. Mindlessly clicking buttons and turning knobs is the worst thing any teacher could advise. Learning on the example, see how professionals did it (also do not disregard factory presets: maybe most of them sound like crap but they serve important function: they showcase the features and power of the synth), recreating your favourite presets, tinkering and reverse engineering them is much better.
Second, presets let the person who can't be bothered with synth programming (at the moment, or at all, Like Hans Zimmer) just go to the more interesting part - composing music.
the4thImpulse wrote:Message that makes me sad.
ÜberTriangle wrote:I didn't know what to do or study next so I was just searching for Massive and Sylenth tutorials on Youtube. But all these tutorials were about making sounds I am not interested in and they were all about turning knobs step by step.
But then idea came to my mind: "what if I take a sound I really like, find a preset similar to it, and then recreate it step by step in the style of this tutorial?" This and knowledge that I got from the theory gave me better understanding of wtf I am doing and supposed to do.
ÜberTriangle wrote:the4thImpulse wrote:Message that makes me sad.Presets are still not gay
Whatever the hell you say.
the4thImpulse wrote:Message.
KillerAmp wrote:i'm still quite in the range of "i know what each filter does, and i know some wavetables (massive POV) now how do exactly replicate the sound from my head?"
the4thImpulse wrote:Read this series of articles and they will go far more in depth than any preset would ever show you. There are 64 parts, the first 23 go over synthesis; from basic oscillation to complex stuff like sample and hold, and format synthesis, the rest is recreating different 'organic' sounds with synthesis.
SomeGuy wrote:Download oscilloscope
List of free oscilloscpe plugins
WINDOWS. Also this is a good site about synth design
MAC & WINDOWS. This one is considered the best free oscilloscpe.
MAC & WINDOWS
WINDOWS. My favourite.
MAC
ШINDOWS
Also FL Studio users have very good plugin WaveCandy.
JayBrony wrote:I might be a bit of a weirdo here, but I think it's much harder to get into sound design by moving sliders on your screen. For me it's like learning guitar from only a sheet of paper. If you take a hardware synth (like the Roland Gaia) you can actually see the signal flow, literally grab into it, and I'm convinced that this brings you much closer to The Magics(TM) behind all these knobs than anything you can only move with a mouse cursor.
That is my opinion. I've learned sound programming from hardware synths. Without having read books. Just by turning knobs. I can program software synths as well, but I find it more exhausting because it feels like what you do and what you hear is not the same. Besides that: in the time I need to target a virtual knob with my mouse and move it into a desired position I've turned like three physical knobs already.
-JayB
bartekko wrote:Shut up you both, but 4thimpulse more
DrSorkenstein wrote:I think most of the problems relating to unintuitive softsynths come as an effect of designers not confing themselves to a GUI format that could function irl. A hardware synth doesn't have the luxoury of hiding extra options and/or routing possibilities in "tabs" but rather has to have a intuitive and simple UI that will fit the limitations placed upon it by the overall design.
I personally prefer softsynths whose GUI is confined to a single screen with an overall design reminicent of real hardware. A softsynth designed as a hardsynth will be a lot more useful and fun to use in my experience, even if it sacrifices more advanxed features. (A good softsynth will of course find ways to be both user friendly and useful at the same time.)
A personal tip: try limiting yourself in terms of how many instruments/plugins you use. Stick to a few you really know inside out and learn to "make more of less". Don't try every plugin at once but rather try a few at a time.
Kyoga wrote:ChromaticChaosPony wrote:Automate every single available parameter with an envelope and/or an LFO.
That is all.
having more automations doesn't necessarily mean a better sound.
:3 you should probably learn the program as much as you possibly can so you understand the synthesis well enough to know exactly what you're doing.
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