Kyoga wrote:a great intro.
not a huge fan of the huge drop off that occured at the 9th measure, and I think you should smoothen the transition to measure 15.
I'll leave that up to you.
Kyoga wrote::D i think you'll end up liking the song more if you figure that out for yourself.
trust me. It's much more satisfying when you solve things without help.
my opinion is that the volume dropped off too quickly, but you can literally do anything you want to that section to add intensity and make an awesome transition.
experiment with it. I think you'll like it.
Lunar Beatz wrote:I actually know the writter of Fallout: Equestria.
Whitetail wrote: http://soundcloud.com/whitetail-music/punk-house-concept-idea
Tried combining punk rock with a french house type setting, not sure if working
BinaryBludgeon wrote:I present my WIP: http://dl.dropbox.com/u/11219554/Song%205.mp3
Anything I could do to make it better?
Parawings wrote:I got incredibly bored and manged to make this: http://dl.dropbox.com/u/72489501/WIP-%2 ... 0Entry.mp3
Was thinking of using this as my Balloon Party entry, any opinions?
Kyoga wrote:i'm working on learning the languages of WUBWUBWUB.
Kyoga wrote:Facade wrote:Kyoga wrote:i'm working on learning the languages of WUBWUBWUB.
ah fun i used to do that now i learn the language of BOOM BOOM BOOM BOOM
I already know the language of boom boom boom. but the language of wubwubwub is one that surpasses my current knowledge. I'm looking for the maths!
Maelstrom wrote: http://soundcloud.com/ponystrom/blending-in-wip
Alright here's a full-ish WIP of the song I'm working on (longer than 12 seconds). It's a song.
I would really appreciate tips on mastering (hint hint), as that has always been my weakness.
It's a song.
Or it will be. When I'm done. Or. I don't know. Thrackerzod!!!
Applejinx wrote:I'm learnin' the language of WUBWUBWUB or at least the language of BRZZRZZRZZ
http://soundcloud.com/applejinx/2012-05-21
I figured out how to run sidechains into two different kinds of Logic softsynths. One to run my drums track through a total synth resonant filter, and one to modulate the bass with a kick, and then I made the bass do insane silly things with the kick instead of just ducking (like, modulate the waveforms and inverse modulate the cutoffs and who knows what else, it got real messy)
Fun!
Jimmy wrote:...progressive metal-themed suite divided into 9 or 10 movements...more than 40 minutes of some of my most complex riffs, stupidest guitar/keyboard solos, and most erratic time signature changes...taking a lot of cues from Dream Theater...
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