natsukashi wrote:imho el glitcho sounds more like a brostep drop thingy than the cool granular madness glitches that I know and love.
Edened wrote:I like this, it's got some punch behind it with that kick which is nice. The only thing is that the vocals in my opinion don't really fit with the song, they seem out of place to me.
Listening to it again, I think it's just where you've placed them that seems weird to me, but that's just me. But its a joy to listen to, looking forward to seeing it completed
natsukashi wrote:Yeah, I'm not really hearing glitch anywhere. I hear a brostep bass drop that starts at 0.30 and I'm assuming that that's supposed to be the glitchy part. =w=
natsukashi wrote:I'm still hearing it as brosteppy dawg!
Usually when working with glitch, you let it encompass the whole audio track. Though in genres like breakcore/IDM the main focus is on the drums. But I could see you using some beat repeats and retriggering because that's what gives glitch its granular and choppy sound. (Beat repeats is basically repeating one section of the bar and retriggering is a really fast beat repeat. I dunno if you're new to the terminology so I'm playing it safe!)
Another fun trick is either chopping out 16th's or 32th's from the waveform to give the track a bit of jump or modulating the volume using a noise gate which you sidechain to a swingy jazz beat so that when the beat peaks, so does whatever track that you're modulating. It gives a weird glitchy swing to whatever you're doing.
Of course there is the normal gating as well, which is basically turning the volume on and of at either 16th's or faster. Beware of doing it too fast tho, because then it can easily turn noisy!
natsukashi wrote:No no, not just the kick. A beat repeat repeats a bar of whatever you set it to, in different increments.
With letting it encompass the whole audio track I mean that you should let the glitching not only span over the bass, but EVERYTHING.
ps. I don't know jack shit about Knife Party, so that statement is lost upon me! I'll explain further later when I'm not tired as balls. >_>
Whitetail wrote:VIP's are when an artist remixes their own song.
Some feedback:
-The drop seems a bit mid and low range heavy, it just sounds a bit uneven compared to the rest of the song - just having the bass kick in can work in the break, but it should flow into itself. Honestly fixing this is really just as simple as turning down your non-sub bass synths a little, they're crowding out the percussion anyways.
-In the second verse I think you've got the timing off, it sounded kinda odd there - I might be wrong but I think the verse doesn't come in directly on the beat.
-The intro buildup could use some more variation in buildup instruments, you just used snare rolls and while it works it could sound a bit better if you got some other sounds in there like upriser synths or reverse symbols.
-Your drums are pretty weak, but this could mainly just be because of the bass drowning them out. In wubstep stuff you normally want to cut off the subs of the kick when the wubs come in so they don't interfere. Also some parallel compression might help make them cut through a little more, they're just a bit in the background right now, which is a "no-no" in any wubstep scenario, you're going to want really driving drums.
Overall it's a pretty good remix - not intensely surprising in any way but you did pull off the sound, it's got some little production issues but they can always be fixed. Also I don't hear any glitch influence in there.
Sonic Breakbeat wrote:And again, I wasn't trying to make it completely glitch (although it seems like you wanted it to be, lol). My first remix of it was House, and as a VIP remix I didn't want to stray too far away from the original genre.
natsukashi wrote:Sonic Breakbeat wrote:And again, I wasn't trying to make it completely glitch (although it seems like you wanted it to be, lol). My first remix of it was House, and as a VIP remix I didn't want to stray too far away from the original genre.
It's mainly that when people say that they make something glitchy I expect it to be glitchy!
Otherwise listen to what whitetail said. Like, sidechain the bass to let the kick and snare through, and boost the hat in the EQ to make it pop and so on. Honestly, Whitetail was spot on so me analyzing the track is redundant. =w=
natsukashi wrote:But I have never heard your music before, I have no point of reference and when you're describing something that's usually the way to go. It is not intrinstically glitchy and should as such not be named as such, because it places a different value and expectation on what you think you're gonna get. I was originally interested because your nick is Sonic Breakbeat which for me implies that you work with chopping up drumbreaks, which is what I do to live through the day lest I die of boredom. ;w;
But this is turning into semantics, which is a digression from the music at hand. Just be careful to not state something when your definition is arbitrary, but the word itself has an intrinstic meaning. It confuddles people. >_>
XXDarkShadow79XX wrote:I think a DUBsteppy drop is cool. (Brostep is a forsaken word. Thou shall not use it. Or I will link thee to this video: /watch?v=1NSWLa1UtIY) (lol) But seriously, I cant imagine the intro all glitched up. I think this is almost perfect, but you need to make the bass a bit crispier. Just a tiny bit. It feels a bit... not weak, just... in the background.
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