<Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix]

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<Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix]

Postby DrSorkenstein » 19 Apr 2012 13:17



Everyone else posted their remixes from the album! Better jump on the bandwagon!
I had a lot of fun doing this even though it went through many, many changes before I finished it.

I'd really like some feedback on my mixing and mastering here. I struggle a lot with both of them and I find it to be really tedious and boring.
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Re: <Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix

Postby Overkillius » 19 Apr 2012 23:00

The bass that comes in at 0:30 sounds like an airboat. :P Sorry I don't have much in the way of a critique, only what stood out to me in the song.
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Re: <Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix

Postby DrSorkenstein » 20 Apr 2012 01:15

Overkillius wrote:The bass that comes in at 0:30 sounds like an airboat. :P


Things to do before I die:
Make a bass that sounds like an airboat.
CHECK! XD
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Re: <Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix

Postby Ed Viper » 20 Apr 2012 01:25

I'm a big fan of anything moombah. Soundin' good, man. I don't know much in the way of critiquing since I'm quite the novice, myself, sadly.
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Re: <Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix

Postby the4thImpulse » 20 Apr 2012 03:11

DrSorkenstein wrote:I'd really like some feedback on my mixing and mastering here. I struggle a lot with both of them and I find it to be really tedious and boring.

First off the idea of this remix (all the work in it) is fantastic (I think its better then mine) and I will break it down below.

The intro is great, nothing groundbreaking in the genre of course but well crafted. The build is well mixed in with the intro and I didn't really see it coming when it did (which I like). The drop is good (its hard to mess up one bar) but what it drops into feels somewhat underwheling compared to the build and I hear a lot of artists doing this in all sorts of electronic music. Its seems as they have mastered the build up and the drop but then they lose their energy because there is so much (too much) happening in the build. I don't know how to help with this but try to listen from :55 -1:05 and listen for any change in energy as I dont hear it and its that lack of change that I believe hinders the track.

The rest of the track is all great I think its very well mixed, you have a lot of great work with the stereo image which makes listening very enjoyable. I think in the master mix you could bring out the highs a bunch (a bandaxall starting at ~1kHz and peaking at 3dB can help enourmously) Masterings main goal is too bring up the overall volume of the track to a normal level so it plays well with other music and this song is a bit quite compared to 'professional' dubstep but nothing to worry about.

Hope this helps :D
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Re: <Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix

Postby DrSorkenstein » 20 Apr 2012 14:22

the4thImpulse wrote:First off the idea of this remix (all the work in it) is fantastic (I think its better then mine) and I will break it down below.

The intro is great, nothing groundbreaking in the genre of course but well crafted. The build is well mixed in with the intro and I didn't really see it coming when it did (which I like). The drop is good (its hard to mess up one bar) but what it drops into feels somewhat underwheling compared to the build and I hear a lot of artists doing this in all sorts of electronic music. Its seems as they have mastered the build up and the drop but then they lose their energy because there is so much (too much) happening in the build. I don't know how to help with this but try to listen from :55 -1:05 and listen for any change in energy as I dont hear it and its that lack of change that I believe hinders the track.

The rest of the track is all great I think its very well mixed, you have a lot of great work with the stereo image which makes listening very enjoyable. I think in the master mix you could bring out the highs a bunch (a bandaxall starting at ~1kHz and peaking at 3dB can help enourmously) Masterings main goal is too bring up the overall volume of the track to a normal level so it plays well with other music and this song is a bit quite compared to 'professional' dubstep but nothing to worry about.

Hope this helps :D


I'm very very very flattered! :oops:
TBO, there never really was a plan of sorts, I had envisioned something completely different to begin with.

I do agree on the lack in energy in the drop since my ideas ran out at that point. It simply became a situation where I scrapped loads of different drops before making one that was functional to an acceptable degree.

When I analyse it myself I think the problem lies in the spastic changes of sounds (as you said), the lack of punch and raw power. I guess it has a lot to do with dynamics and in actually keeping the buildup quieter than the drop. (Just a thought)

What is a bandaxall? I'm guessing it's a specific kind or type of EQ but I couldn't find any good explanation of it on google.

This did help a lot! Many thanks! :D
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Re: <Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix

Postby the4thImpulse » 20 Apr 2012 14:39

DrSorkenstein wrote:This did help a lot! Many thanks! :D

I glad you were able to get something out of that!

When I analyse it myself I think the problem lies in the spastic changes of sounds (as you said), the lack of punch and raw power. I guess it has a lot to do with dynamics and in actually keeping the buildup quieter than the drop. (Just a thought)

Lack of punch/power is a good way of saying it. I think there is more to it then simply lowering the volume of the drop and al I could advise is experiment until something good happens and then remeber what you did to make it work.

What is a bandaxall? I'm guessing it's a specific kind or type of EQ but I couldn't find any good explanation of it on google.

Here is a photo of a bandaxall curve in Ableton's EQ8 plugin
Image
It very simple to recreate, the curve starts at one point and continually rises past another. This example has more of a s curve to it but thats no problem. I use this on all my tracks during mastering as it really brings out the hats and snares and makes the track much brighter sounding.

Here is the article that taught me about those curves and the site has a lot of other great production tips
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Re: <Remix><Moombahcore> Cyrricky-Nightmare Night [DrS remix

Postby DrSorkenstein » 20 Apr 2012 15:12

the4thImpulse wrote:I think there is more to it then simply lowering the volume of the drop and al I could advise is experiment until something good happens and then remember what you did to make it work.

The other way around. I was suggesting keeping the volume of the buildup down by a few db and then having the drop a bit louder. My reasoning is that this would enhance the dynamic tension between the segments and really create a huge difference since the sub will be kicking in at the same time. But I digress it's not a complete solution and the main focus of your attention should always be on making a drop "interesting" in the same way as a heavy guitar riff or metal breakdown.

the4thImpulse wrote:It very simple to recreate, the curve starts at one point and continually rises past another. This example has more of a s curve to it but thats no problem. I use this on all my tracks during mastering as it really brings out the hats and snares and makes the track much brighter sounding.

Here is the article that taught me about those curves and the site has a lot of other great production tips


A million yes to you! I'll start using this in my workflow from now on! :D
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