It needs to be catchier. It has some sweet sounds, but bad sequencing and progression. Also, I don't like those floppy drive-ish sounds. Maybe try incorporating some melodic pads into it like Alvin Risk and Knife Party do.
Mondogreen wrote:Shit, no feedback for my wubs? Guess it was too boring. =p
Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.
https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3
Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..
Pewter Robot wrote:Okay, here's what mine sounds like now:
http://soundcloud.com/pewter-robot/i-warned-you-about-mushrooms
I decided to make it a tribute to Super Mario Bros. (which I've been trying to beat) in stead of ponies.
All sounds, by the way, were made entirely by me with absolutely no help. I didn't recycle any old presets, either. :D
Any advice on how to make it awesomer?
Random111223 wrote:I was messing around with my old song's project. Then this happened.
http://soundcloud.com/rand0m-2/random_glitchhop_stuff-mp3
it gets kinda loud
XXDarkShadow79XX wrote:Pewter Robot wrote:Okay, here's what mine sounds like now:
http://soundcloud.com/pewter-robot/i-warned-you-about-mushrooms
I decided to make it a tribute to Super Mario Bros. (which I've been trying to beat) in stead of ponies.
All sounds, by the way, were made entirely by me with absolutely no help. I didn't recycle any old presets, either.![]()
Any advice on how to make it awesomer?
For this one, the drums could really punch through more. I can barely hear them. But the main problem with the whole thing is that it could be structured better. The sounds don't sound like they fit together in the way that you arranged them, and the whole thing just doesn't seem to go anywhere.
But I love that growl. I really do.
Wow, that sounds awesome! My only two complaints are: that "yoy" sound at 0:27 has got to go, and the snare is incomprehensibly muddy. Just fix that up and you've got a nice glitch hop track.
The thing is, the only thing that's preventing this track from being great is what isn't there. I can understand the similar-sounding basslines, but the mix doesn't feel filled out. I'd probably either do the obvious thing and add a few crazy synths or whatever, but what I think would fit this track better is if you added some harmonics using distortion. Then, you don't have to worry about mixing the new synths in and the track will still have a lot of energy.
(The sub is pretty cool sounding)
Random111223 wrote:Wow, that sounds awesome! My only two complaints are: that "yoy" sound at 0:27 has got to go, and the snare is incomprehensibly muddy. Just fix that up and you've got a nice glitch hop track.
The thing is, the only thing that's preventing this track from being great is what isn't there. I can understand the similar-sounding basslines, but the mix doesn't feel filled out. I'd probably either do the obvious thing and add a few crazy synths or whatever, but what I think would fit this track better is if you added some harmonics using distortion. Then, you don't have to worry about mixing the new synths in and the track will still have a lot of energy.
(The sub is pretty cool sounding)
Thanks for the feedback, appreciate it
You got me worried tho, because my computer is really crappy and i'm not sure if it's distorting my sound output. Is the snare really that muddy? It's obviously loud in volume, but otherwise it's snappy and clean from what i hear. Also, the sub is just a sine with some bitcrush lfo, does it stand out? I can't notice it with my headphones.
Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.
https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3
Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..
KillerAmp wrote: https://soundcloud.com/officialkilleramp/step-it-up-wip-blue-flames-ep
wubs to rate :3
KillerAmp wrote:Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.
https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3
KillerAmp wrote: https://soundcloud.com/officialkilleramp/step-it-up-wip-blue-flames-ep
wubs to rate :3
the guy above this post motherfucking wrote: https://soundcloud.com/flaofei/kick-face-drop
I did some experimenting with useing delay set to a very low time to make the effects. (and I added Fluttershy crying at the end, because fluttershy, and because its a nice way to end it)
So What you think?
Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.
https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3
Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..
Captain Ironhelm wrote:Lavender_Harmony wrote:So I got FM8 yesterday, and I figured I could post these here.
https://dl.dropbox.com/u/543014/Monster ... %20yay.mp3
Anyone know ways to improve this sorta thing? I have no idea if I'll ever use these kinds of sounds..
I don't have FM8, but I assume you're maybe going for the sound covered in the thread link I post below:
http://mylittleremix.com/viewtopic.php?f=13&t=1311
Ok, I just put some synth sounds together end-to-end, and I doubt their usefulness in music. Fun to make, none-the-less.
http://soundcloud.com/captain-ironehelm/sound-design-previews
Navron wrote:Segment from a soon to be released dubstep waltz:
https://dl.dropbox.com/u/52284231/waltz%20drop.mp3
5 instances of FM8, 1 instance of Massive for the basses and risers. 1 instance of FM8 for the waltz lead, and 1 instance of FM8 for the piano sounding synth.
Overall sound design: About 15hrs total work (avg. 3hrs per FM8 patch).
XXDarkShadow79XX wrote:Screw all this FM stuff! PHASE MODULATION is where it's at!
Without PM:
https://dl.dropbox.com/s/htbh6u9094u804 ... 0Phase.wav
WITH PM:
https://dl.dropbox.com/s/ln4dmaipw1qwdk ... 0Phase.wav
NegaNote wrote:Navron wrote:Segment from a soon to be released dubstep waltz:
https://dl.dropbox.com/u/52284231/waltz%20drop.mp3
5 instances of FM8, 1 instance of Massive for the basses and risers. 1 instance of FM8 for the waltz lead, and 1 instance of FM8 for the piano sounding synth.
Overall sound design: About 15hrs total work (avg. 3hrs per FM8 patch).
Dude, that sounds amazing! Really good sound design and everything :DXXDarkShadow79XX wrote:Screw all this FM stuff! PHASE MODULATION is where it's at!
Without PM:
https://dl.dropbox.com/s/htbh6u9094u804 ... 0Phase.wav
WITH PM:
https://dl.dropbox.com/s/ln4dmaipw1qwdk ... 0Phase.wav
Well, it's certainly an interesting sound, but the sub isn't very prominent. I suggest adding a bass boost. Would be good to high-pass that and add sub in a different channel (unless you already did that).
NegaNote wrote:If you make bass synths, you might want some... well... bass in your stuff
What did you think of my synth, by the way?
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