Haha, exactly xDXXDarkShadow79XX wrote:Well thi was a health discussion that turned out to be useless.
ChromaticChaosPony wrote:Sub bass is the easiest type of bass to synthesize. It's essentially just a plain sine wave below 100hz.
How do people keep forgetting it entirely?
Captain Ironhelm wrote:ChromaticChaosPony wrote:Sub bass is the easiest type of bass to synthesize. It's essentially just a plain sine wave below 100hz.
How do people keep forgetting it entirely?
It's fun to mess around with other waveforms as well, like say a saw wave, just for the lulz.
itroitnyah wrote:Alright, so I am really horrible not very good with synth design, so I need help. Like a lot of help. Like, go back to the basics help.
I have troubles designing a good synth for a bass drop in dubstep. I made one that friends on skype have said sounds sufficient for a bass drop, but then there isn't enough low end bass-ier frequencies on it. Problem is, the only thing that I can really think of doing to fix this is dropping the pitch on the oscillators down an octave or so. And that sort of helps, but it then it doesn't feel right, so I feel like I need to do something about it. So then tell me. Is there something that I would need to do to put lower end frequencies onto the synth more efficiently? Would putting a bass boost unit on it help? EQ the lower ends up about 5-7 dB? Or would lowering the pitch be enough?
[/quote]Lavender_Harmony wrote:To give your drop's a little more power, lower everything before the drop a couple dB and when it all kicks in bring everything up, but don't push your average level to -4dB at the most. Don't mix too loud, or else that dynamic quality will be lost entirely.
XXDarkShadow79XX wrote:Ewps. I mix @ 0dB. And... export to 0 dB.
...
Ah I'll admit it! I'm fine with over-compressing my tracks! In fact... I kind of like it. :S
ChromaticChaosPony wrote:XXDarkShadow79XX wrote:Ewps. I mix @ 0dB. And... export to 0 dB.
...
Ah I'll admit it! I'm fine with over-compressing my tracks! In fact... I kind of like it. :S
Alright, so take a dubstep song. The drop, to be specific. Remove the pad, sub bass, kicks, hats, snare and any other drums. What's left over. The synth that goes "wubwubwub". The problem that I was having was that the wubwubwub synth was too high pitched. But I've since fixed the problem.Lavender_Harmony wrote:Okay I've read this several times and I'm still not too sure I understand.
When you design a heavy bass synth, the first thing you do is cut out all the sub frequencies. Pretty much every dubstep bass sound has no bass, at all. It;s the harsh, or vocal, or distorted sound, anything like that, you cut the bass out of completely.
To get the bass back into your sound, you use a sub playing the same notes at a lower octave. Use a sine or triangle wave with no effects or filtering in mono, total centre.
Make sure to do proper EQing to compensate for that low end so your kick sits in the mix, and make sure you space things out for leads, pads and other drums too.
To give your drop's a little more power, lower everything before the drop a couple dB and when it all kicks in bring everything up, but don't push your average level to -4dB at the most. Don't mix too loud, or else that dynamic quality will be lost entirely.
itroitnyah wrote:Alright, so take a dubstep song. The drop, to be specific. Remove the pad, sub bass, kicks, hats, snare and any other drums. What's left over. The synth that goes "wubwubwub". The problem that I was having was that the wubwubwub synth was too high pitched. But I've since fixed the problem.Lavender_Harmony wrote:Okay I've read this several times and I'm still not too sure I understand.
When you design a heavy bass synth, the first thing you do is cut out all the sub frequencies. Pretty much every dubstep bass sound has no bass, at all. It;s the harsh, or vocal, or distorted sound, anything like that, you cut the bass out of completely.
To get the bass back into your sound, you use a sub playing the same notes at a lower octave. Use a sine or triangle wave with no effects or filtering in mono, total centre.
Make sure to do proper EQing to compensate for that low end so your kick sits in the mix, and make sure you space things out for leads, pads and other drums too.
To give your drop's a little more power, lower everything before the drop a couple dB and when it all kicks in bring everything up, but don't push your average level to -4dB at the most. Don't mix too loud, or else that dynamic quality will be lost entirely.
But seriously, I usually don't like to give a lot of dynamic range in my tracks, or at least, recently I've found I don't. I just don't find it as necessary. I prefer to keep things consistent, even within the song. [Over]Compressing makes intros bigger, buildups more epic and drops harder. If dynamic range is something I have to sacrifice for that, then so be it. After all, when a listener adjusts the volume, its' safe to assume they want it at that volume.
Lavender_Harmony wrote:you're doing it wrong.
Lavender_Harmony wrote:itroitnyah wrote:Alright, so take a dubstep song. The drop, to be specific. Remove the pad, sub bass, kicks, hats, snare and any other drums. What's left over. The synth that goes "wubwubwub". The problem that I was having was that the wubwubwub synth was too high pitched. But I've since fixed the problem.Lavender_Harmony wrote:Okay I've read this several times and I'm still not too sure I understand.
When you design a heavy bass synth, the first thing you do is cut out all the sub frequencies. Pretty much every dubstep bass sound has no bass, at all. It;s the harsh, or vocal, or distorted sound, anything like that, you cut the bass out of completely.
To get the bass back into your sound, you use a sub playing the same notes at a lower octave. Use a sine or triangle wave with no effects or filtering in mono, total centre.
Make sure to do proper EQing to compensate for that low end so your kick sits in the mix, and make sure you space things out for leads, pads and other drums too.
To give your drop's a little more power, lower everything before the drop a couple dB and when it all kicks in bring everything up, but don't push your average level to -4dB at the most. Don't mix too loud, or else that dynamic quality will be lost entirely.
Pitch should not matter. Listen to the middle8 of Devil's Den by Skrillex, there's a synth that absolutely screeches. Audio examples would help for us to help you.But seriously, I usually don't like to give a lot of dynamic range in my tracks, or at least, recently I've found I don't. I just don't find it as necessary. I prefer to keep things consistent, even within the song. [Over]Compressing makes intros bigger, buildups more epic and drops harder. If dynamic range is something I have to sacrifice for that, then so be it. After all, when a listener adjusts the volume, its' safe to assume they want it at that volume.
And this is how you get poor mixes. You squash the track at the final stages of mixing/mastering if you want to reduce the dynamic range. If you mix everything into a limiter, you're going to have a horrible, muddy mix, and no headroom to work with. While music doesn't have many rules, you're doing it wrong. If you want your track to have more power, you need to be more creative other than compressing everything, you're going to have so many issues with your mix. If you mix quieter, even everything out, your mix will be clearer, punchier, your drums will have more clarity, as will your bass, as well as everything else. You can adjust things to a more controlled degree than if you were fighting against your master limiter.
You don't sacrifice dynamic range by composing and mixing to -4dB. You use compression in the final stages.
Lavender_Harmony wrote:itroitnyah wrote:Alright, so I am really horrible not very good with synth design, so I need help. Like a lot of help. Like, go back to the basics help.
I have troubles designing a good synth for a bass drop in dubstep. I made one that friends on skype have said sounds sufficient for a bass drop, but then there isn't enough low end bass-ier frequencies on it. Problem is, the only thing that I can really think of doing to fix this is dropping the pitch on the oscillators down an octave or so. And that sort of helps, but it then it doesn't feel right, so I feel like I need to do something about it. So then tell me. Is there something that I would need to do to put lower end frequencies onto the synth more efficiently? Would putting a bass boost unit on it help? EQ the lower ends up about 5-7 dB? Or would lowering the pitch be enough?
Okay I've read this several times and I'm still not too sure I understand.
When you design a heavy bass synth, the first thing you do is cut out all the sub frequencies. Pretty much every dubstep bass sound has no bass, at all. It;s the harsh, or vocal, or distorted sound, anything like that, you cut the bass out of completely.
To get the bass back into your sound, you use a sub playing the same notes at a lower octave. Use a sine or triangle wave with no effects or filtering in mono, total centre.
Make sure to do proper EQing to compensate for that low end so your kick sits in the mix, and make sure you space things out for leads, pads and other drums too.
To give your drop's a little more power, lower everything before the drop a couple dB and when it all kicks in bring everything up, but don't push your average level to -4dB at the most. Don't mix too loud, or else that dynamic quality will be lost entirely.
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