Sound Design

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Re: Sound Design

Postby ChromaticChaosPony » 28 Sep 2012 19:31

I just found a cool new VST called grANALizer. It does whatever it is that grains do.

Anyways, grANALizer (with the right settings) + a comb filter (with the right settings) = megatron-esque robot voice voice (on a male vocal sample

I think I'm only a few steps away from being Excision.
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Re: Sound Design

Postby ChromaticChaosPony » 28 Sep 2012 19:32

I'll go figure out how the hell this thing works later so that I can better explain it.^
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Re: Sound Design

Postby Quix » 28 Sep 2012 20:02

Granular synthesis involves building sounds from short segments of sound called grains, less than 30 ms in length, as to fool the ear into thinking that it is a continuous sound. You can adjust the length, shape, density, and other parameters of each grain. I find it to be really interesting.
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Re: Sound Design

Postby ChromaticChaosPony » 28 Sep 2012 20:12

Quix wrote:Granular synthesis involves building sounds from short segments of sound called grains, less than 30 ms in length, as to fool the ear into thinking that it is a continuous sound. You can adjust the length, shape, density, and other parameters of each grain. I find it to be really interesting.


Well that explains what the hell I was doing. Anyways, I wasn't using it for synthesis. More as an audio effect. I just granualized a male vocal sample I had lying around, and it sounded like the voice from Existence VIP by Excision and Downlink. Then I added a little comb filtering (using WOW Filter) and it legitamately sounded like Megatron speaking.

Anyways, get ready. I'm going to abuse the hell out of this technique until I finally get bored of it. I'm so glad I found a granualizer (it's not a synth), now I don't have to deal with vocoders giving me the wrong effect.
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Re: Sound Design

Postby Navron » 28 Sep 2012 21:34

To quote the FreddieW video I posted awhile ago:

"The best sounds aren't premade. They're built."

A lot of people overlook layering live audio with synths. If you spend the time to do it right, you can create some very, very nice sounds that are unique to you as a musician.
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Re: Sound Design

Postby XXDarkShadow79XX » 29 Sep 2012 12:15

I just found out that if you play dubstep basses really low, (Like around C2) they sound incredible. Check this out:

Bass played at C4

Meh.

Bass played at C2

EPIC.
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Re: Sound Design

Postby XXDarkShadow79XX » 29 Sep 2012 12:17

ChromaticChaosPony wrote:I just found a cool new VST called grANALizer. It does whatever it is that grains do.

Anyways, grANALizer (with the right settings) + a comb filter (with the right settings) = megatron-esque robot voice voice (on a male vocal sample

I think I'm only a few steps away from being Excision.


Is it ok if you link to the VST because I can't seem to find it.
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Re: Sound Design

Postby ChromaticChaosPony » 29 Sep 2012 12:42

XXDarkShadow79XX wrote:
ChromaticChaosPony wrote:I just found a cool new VST called grANALizer. It does whatever it is that grains do.

Anyways, grANALizer (with the right settings) + a comb filter (with the right settings) = megatron-esque robot voice voice (on a male vocal sample

I think I'm only a few steps away from being Excision.


Is it ok if you link to the VST because I can't seem to find it.


http://morfiki.blogspot.com/2009/06/gra ... eased.html

Warning: all of their VSTs have sexual themes for some reason. If you are offened by that, here's a list of other granulators:

http://bedroomproducersblog.com/2012/03 ... u-plugins/
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Re: Sound Design

Postby ChromaticChaosPony » 29 Sep 2012 12:50

Tried my new transformers voice setup on my own voice by casually talking. It sounds close to the real thing. Other than EQing and compression, I managed to create the Megatron vocal effect.

Time to become the Excision of this fandom.
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Re: Sound Design

Postby ChromaticChaosPony » 29 Sep 2012 13:01

Kyoga wrote:why don't you take the megatron voice and do something more unique with it?
Might as well try something new because if people want to listen to excision: They'll listen to excision.


Probably a good idea.

Not sure what to do with it yet. I won't be able to do anything really unique unless I put it in the context of a song.

I'll probably just use it before drops or something.
1) I don't want to get bored of it on the first shot.
2)Can you really imagine just hearing that voice the whole song? It would be very annoying.

What's likely to happen is that I will glitch the vocals after recording them.

And the one thing that will make them entirely unique:
What I am saying.


Nobody will really give a shit unless what I'm saying with them is relevant to the song and is of some value, even if the voice is sexy.

Meaning I'll probably use that as a backing vocal or something, and rap or sing on the track to have some real lyrics.
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Re: Sound Design

Postby XXDarkShadow79XX » 29 Sep 2012 17:57

ChromaticChaosPony wrote:
XXDarkShadow79XX wrote:
ChromaticChaosPony wrote:I just found a cool new VST called grANALizer. It does whatever it is that grains do.

Anyways, grANALizer (with the right settings) + a comb filter (with the right settings) = megatron-esque robot voice voice (on a male vocal sample

I think I'm only a few steps away from being Excision.


Is it ok if you link to the VST because I can't seem to find it.


http://morfiki.blogspot.com/2009/06/gra ... eased.html

Warning: all of their VSTs have sexual themes for some reason. If you are offened by that, here's a list of other granulators:

http://bedroomproducersblog.com/2012/03 ... u-plugins/


Lol thanks.

Image

I was looking for an excuse to use that gif for the whole week. Thank you.

Edit: But why isn't Fruity Granulizer good enough?
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Re: Sound Design

Postby ChromaticChaosPony » 30 Sep 2012 14:18

XXDarkShadow79XX wrote:Edit: But why isn't Fruity Granulizer good enough?


Fruity Granualizer should be fine. I don't use FL though, so I had to find an alternative.
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Re: Sound Design

Postby Sugarholik » 30 Sep 2012 18:31

Paulstretch is great for pads. Either snatch a piece from some song or make a small piece of music yourself focusing on one note and render it. Open it up in paulstretch and strrrreeeeeeccccchhhh it to million times longer and apply some cool effects like spectral spread and render. Load on sampler and have fun!

Yo Kyoga! Check it, it's open source and in C++!
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Re: Sound Design

Postby ChromaticChaosPony » 01 Oct 2012 16:28

Kyoga wrote:
ChromaticChaosPony wrote:That post was half serious. I have a tendency to automate a lot of available parameters because I love to have non-repetitive, bizzare sounds. I know it doesn't sound good, but I like making certain parts of my music sound bad. I haven't released any songs like this yet, but this is how all of my current WIPs are.

Not necessarily a troll post. More of an experimental technique that I love.



my suggestion would be to simply learn the synth "by the book" and learn what the different types of waves are and what they do.
I would also like to point out that this is the 10,000th post on the Technique thread.


Experimenting is much more fun than learning it "by the book". Just my personal preference.

I'd rather figure out how I can apply certain techniques to my music rather than learn how others use them. Or learn the physics behind it on my own time.

I already learned the basics of how all waves work (through basic additive synthesis; which is a bit oversimplistic I might add). I also learned what phase modulation actually is in trigonometry last week. I had no idea that changing the position of the sine wave further left (as it applies to sound design) would make the sound that gritty. Still trying to get my teacher to explain ring modulation, because I'm curious to see what it does to the wave.

Besides, Massive gives you the freedom to automate so many parameters, either by hand or with an LFO or envelope. Why would I not want to take advantage of that?

P.S I don't only use Massive. I just perfer Massive to every other synth I've tried so far. I got some random FM synth, but I don't know if it is any good yet. I would use FM 8, but I'm broke.

I also asked for advice on how to go about programming your own synthesizer from scratch. As far as I know, nobody responed. So I'll stick with Massive for now. Unless Kyoga can offer some advice *wink wink* *nudge nudge* :roll:

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Re: Sound Design

Postby ChromaticChaosPony » 01 Oct 2012 22:53

Thank you so much Kyoga. You have no idea how helpful that advice is.
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Re: Sound Design

Postby ChromaticChaosPony » 02 Oct 2012 17:28

Kyoga wrote:*sarcasm detector detects ambiguous response*
*claiming default motive: Seriousness*
*cue proper reaction statement*
*print*

:D no problem, man! Glad to help!


Kyoga wrote:*sarcasm detector detects ambiguous response*
*claiming default motive: Seriousness*
*cue proper reaction statement*
*print*


Kyoga wrote:*sarcasm detector detects ambiguous response*


Kyoga wrote:*sarcasm detector*


I've made over 500 sarcastic posts here on MLR. That wasn't one.
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Re: Sound Design

Postby Magnitude Zero » 02 Oct 2012 19:28

Kyoga wrote:learn a programming language.
do a little research on oscillators and object oriented programming
(more stuff)


Well... I have been looking for a project to occupy my time in my independent study course for computer science...

I'm going to want to learn something that isn't Java, though, aren't I?
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Re: Sound Design

Postby ChromaticChaosPony » 02 Oct 2012 19:50

Kyoga wrote:XD sorry for the misunderstanding then.
After all, I only have what you type to go with.


True.

We should all just plan out a huge voice call on Skype. Why plan? Because most of us don't have time to answer calls.
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Re: Sound Design

Postby bartekko » 03 Oct 2012 07:12

Kyoga wrote:I personally use C++
it's not as object oriented.


I used to program some little tiny things in C++ but then i became a brony, started making music, instead of programs, and now i can't C++, not C, to save my life.

Now I want to learn Max/MSP, because i think it would be easier (YAY VISUAL PROGRAMMING LANGUAGES) and not really less flexible than c++ when it comes to music
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Re: Sound Design

Postby Partyraw » 05 Oct 2012 11:32

bartekko wrote:
Kyoga wrote:I personally use C++
it's not as object oriented.


I used to program some little tiny things in C++ but then i became a brony, started making music, instead of programs, and now i can't C++, not C, to save my life.

Now I want to learn Max/MSP, because i think it would be easier (YAY VISUAL PROGRAMMING LANGUAGES) and not really less flexible than c++ when it comes to music

visual will forever be easier then numerical thus if you want to have to ability to be baws id stick with c++
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