Lavender_Harmony wrote:First of all, I would recommend you reduce the amount of tools you have. Pick either FL Studio or Ableton, and set aside all of those plugins and samples, they will just become confusing at the beginning.
That's a pretty difficult question to answer, in my opinion. Genre is determined, more or less, by identifiable characteristics that compositions within a genre share. For example, most trance and house tracks are in 4/4 and have that characteristic "four-on-the-floor" THUD-THUD-THUD-THUD in the bass drum. Trance often repeats musical phrases over long stretches of time while using filters or other effects to slowly vary how that phrase sounds, to produce a sort of gradual building or diminishing effect.SoulReaper630 wrote:... what MAKES those kinds of music identifiable? What makes them not the whole same ol' thing? What can make them special? What can you do to make it your own 'style'?
Lavender_Harmony wrote:When you actually invest in a piece of software, be it for music, video, drawing or whatever, you will spend more time learning how to get the most out of that investment. Piracy inhibits creativity in this regard, so if you're serious about music, consider purchasing something. You'll see results.
prettiestPony wrote:The best way to get a feel for specific genres is, of course, to listen to them. But what you should be doing now, as an aspiring producer/composer, is to listen for what makes one style different from another. Think about things like tempo (speed), whether it sounds "sparse" or "cluttered", how repetitive it is, what instruments are being used, what they sound like (e.g. are they acoustic or synthesized? Are effects applied to them? Is it like a long, drawn-out sound, or is it something short, sharp, and "spiky"?), how they're being used, how the song changes over time, when an instrument appears or leaves (especially the bass and drums, in electronic music), and all that. Then you listen to another song, and try to figure out what's different from the last, and what's similar.
SoulReaper630 wrote:Believe me I don't like piracy, I just have to because I cannot afford those DAW's. Its hard to make money as a 13/14 year old. Really hard actually. In the demo of FL (Decided I'm just going to use FL I like it more) you can't save. That's a real problem. Of course I could just never close the program..like ever. I'm sure there's ways around the not saving problem but its impractical and tedious.
the4thImpulse wrote:FL is only $200, I understand your finacial situation and trust me it will only get worse as you get older. Save up any way you can, ask for money for your birthday or christmas and soon enough you can easily pay for it. It will include everything you need to make music; synths and effects. There are many great free sample packs on the internet too so all you should think about now is getting FL. Watching a lot of videos and learning is a great thing too, so keep that up.
A good trick for "saving" your progress in the FL Studio trial is just to export whatever you're working on in clips and sections. Like if you have an good base synth, export that beat ONLY and then export the drum loop ONLY and whatever else there is, and when you come back to it, just open those .wav files in a audio clip, and build the song again. And take screen shots of any presets or instrument builds you have. Then you can go back and rebuild after coming back on. And if you don't think you'll remember the pattern of the base beat, take a screen shot of the piano roll, and talk about the instrument too. It's a long process, but it works for meSoulReaper630 wrote:Believe me I don't like piracy, I just have to because I cannot afford those DAW's. Its hard to make money as a 13/14 year old. Really hard actually. In the demo of FL (Decided I'm just going to use FL I like it more) you can't save. That's a real problem. Of course I could just never close the program..like ever. I'm sure there's ways around the not saving problem but its impractical and tedious.
Placing my tongue on the GR meter to taste the gain reduction I some how improved my skills.
EntroPony wrote:Let me know if you'd like me to link the tutorials for you.
SoulReaper630 wrote:Then again breaks and relaxing are good sometimes...no?
Placing my tongue on the GR meter to taste the gain reduction I some how improved my skills.
Essper wrote:SoulReaper630 wrote:Then again breaks and relaxing are good sometimes...no?
Most of the times these come naturally as you hit composers block
natsukashi wrote:You do not need a keyboard yet if I can have my fair say in this. A keyboard is nigh unuseable if you don't actually use it for something else than testing sounds. If you however compose on your keyboard and record yourself playing in realtime, by all means invest in it. (Note: I am talking about a midi controller now.)
And personally I do not share the vision that you are required to invest money into your creatins to find motivation. I can see the reasoning that you feel obliged to do something if you've invested money in it. But to know if you WANT to do it: get used to your program and a small amount of synths. Get feedback and do not commit before you feel you can handle it because then you've wasted at least a fair amount of cash. The motivation will not follow investing, the motivation follows yearning.
inb4 people call me a cheapskate
DJ Pon-3 wrote:Spending cash will not help you become a better musician (unless you're paying for lessons), actually making music with that technology will. If you're going to invest, invest time and energy most and foremost.
the4thImpulse wrote:DJ Pon-3 wrote:Spending cash will not help you become a better musician (unless you're paying for lessons), actually making music with that technology will. If you're going to invest, invest time and energy most and foremost.
This is technically true, however like Lavender said "When you actually invest in a piece of software, be it for music, video, drawing or whatever, you will spend more time learning how to get the most out of that investment". If you don't put money into music it will be much easier to give up when you get frustrated or when you want to put time into other past times (like video games). There has never been a famous musician who put music second in their life, if you want to make good music spend money on making music rather pirating everything you think you need for it. You will feel the motive to spend more time learning and producing music when you spend money on it rather making up that motive when you pirate the stuff.
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