Rainbow_Rage wrote:Throwing in minor variations can do wonders. Nothing extreme, but even just a little change every few bars makes a world of difference. Also, something like switching from hi-hat to ride for a section is another simple way to add variety.
Kyoga wrote:deadmau5 sample packs are notoriously good, and i've been picking them up as I go, but I don't do that much dubstep, so I wouldn't consider myself an expert on the subject.
when you swap from hihat to Ride cymbals, it's usually a great revelation to a great and more open sound. Great if you're trying to progress in a song and things are sounding too "repetitive"... also mixing things up with the snare placement and the bass kicks, even occasionally will add SO much more flavor to your tune.
Throwing in minor variations can do wonders. Nothing extreme, but even just a little change every few bars makes a world of difference. Also, something like switching from hi-hat to ride for a section is another simple way to add variety.
i'm really bad at making wub sounds though. Primarily because I don't have the tools you would need to make dubstep. (2 that come to mind are Massive and FM8)
instead I program my "dubstep programs" in the C++ programming language. I did all my wubs and dubs zubs fubs etc. using the programs I wrote, and a couple wavetables from a Mixcraft Pro Studio 5 addon synthesizer called ME80.
Puting in a random sound like a metalic or wood hoit once every bar or two can add a lot to the drums, you can change the hithat pattern very frequently and add them in at diffrent velocity/pitch. Really any random sounds that don't intrude the rest of the drum kit will make your tracks sound more interesting and easier to relisten too.
Omnivore
Dabrenn wrote:Puting in a random sound like a metalic or wood hoit once every bar or two can add a lot to the drums, you can change the hithat pattern very frequently and add them in at diffrent velocity/pitch. Really any random sounds that don't intrude the rest of the drum kit will make your tracks sound more interesting and easier to relisten too.
How exactly do you personally go about doing this in Ableton? I can do it but I feel that my method is extremely inefficient, and could be much better.
Versilaryan wrote:Drum racks are wonderful, wonderful things. You really should learn how to use them.
DJ Pon-3 wrote:Versilaryan wrote:Drum racks are wonderful, wonderful things. You really should learn how to use them.
Just to confirm as it was unclear, Drum Rack or Impulse = Ableton DAW correct?
natsukashi wrote:To get triplets in ableton, simply take four notes of the same lenght, select them all and rightclick. You should see something named "Stretch notes" in the lower part of the dropdown. When you select that you get two lines that appear, one before the first note and one after the third note, you want to pull the pick-shaped things at the top of those lines and move them in so you quantize three notes in your preferred duration.
natsukashi wrote:
I am personally a fan of complex drums and I often try experimenting with triplets. To get triplets in ableton, simply take four notes of the same lenght, select them all and rightclick. You should see something named "Stretch notes" in the lower part of the dropdown. When you select that you get two lines that appear, one before the first note and one after the third note, you want to pull the pick-shaped things at the top of those lines and move them in so you quantize three notes in your preferred duration. I usually do triplets in 8th notes but it's really up to you. You'll notice that the fourth note gets left behind outside the desired lenght. That's okay, it's an anchor that makes sure that you quantize properly. Just delete it when you're done. =w=
Dabrenn wrote:Thanks again everybody for the help. I take everything all of you say to heart
@the4thimpulse, What i meant by my question is more specifically how to you add single kick into the song on arrangement view at, let's say bar 120.
The only way I know how to do that is to make sure that that section is not consolodated with any other part of the loop and then manually add in the kick to that specific clip, otherwise it will copy that kick to every single instance of that loop in that consolidated section.
What I ended up doing in this song is making an extremely long drum clip by copy/paste so every drum loop section is one long section rather than repeated loops.
I was wondering if there is a more efficient way just to add a kick in at any point in time without it interfering with the loop.
I feel like that it is a really dumb question, but whatever, thanks again.
the4thImpulse wrote:If I read that correctly I believe the answer is very simple, just add a plain audio channel with nothing on it and on agangement view place the kick sample to the desired location and its finished. If the kick is part of a loop then cut away the rest of the loop so the single kick is remaining.
Kyoga wrote:I would suggest looking up alternate drum samples online.
deadmau5 sample packs are notoriously good, and i've been picking them up as I go, but I don't do that much dubstep, so I wouldn't consider myself an expert on the subject.
when you swap from hihat to Ride cymbals, it's usually a great revelation to a great and more open sound. Great if you're trying to progress in a song and things are sounding too "repetitive"
also mixing things up with the snare placement and the bass kicks, even occasionally will add SO much more flavor to your tune.
Dabrenn wrote:Not sure if I totally follow, what is the point of the blank Audio track then? Are you saying record the kick as an audio clip then add it in that way?
Rainbow_Rage wrote:Dabrenn wrote:Not sure if I totally follow, what is the point of the blank Audio track then? Are you saying record the kick as an audio clip then add it in that way?
He means put in an audio track with nothing other than that one kick you want to add
the4thImpulse wrote:
In ableton right click and hit "Insert Audio Track" (Ctrl-T doe shtis aswell) and in that new audio track drag and drop the kick sample from where ever your getting it from.
I hope it makes sense this time.
Dabrenn wrote:the4thImpulse wrote:
In ableton right click and hit "Insert Audio Track" (Ctrl-T doe shtis aswell) and in that new audio track drag and drop the kick sample from where ever your getting it from.
I hope it makes sense this time.
Ok that makes sense, But I don't think that really fixes what i was trying to ask, if I then want to worry about all other percussion aspects, I'll end up having an audio track for all my kicks, hats, cymbals, snares, and claps, which seems like a waste of space. I'm a little compulsive about making things as efficient as possible, and having that many audio tracks would really bother me heh, but if that is the best way to go I'll do it.
I'm sorry if i was unclear the first time, But when I said "kick" I really meant just add anything into the drum loop.
If I want to make a 4 bar different drum pattern (i.e. adding a kick, removing a hat, adding a ride) from 120-124 for example, would you recommend just cutting that off and changing it one piece at a time in arrangement view? And continue doing that for every time I want to change it? That's what I was doing since I don't want those 1000 patterns.
Sorry If I'm being really difficult, feeling a little stupid right now.
I dont think I have a perfect answer for you so I will just share my method and maybe you can get something out of it..
Like preiviousl stated I use drum racks for everything except cymbal crashes. To start I make a midi clip and write in the drum pattern I want and then place that on the arangement (easy so far). Then I duplicate it however many times I want to creating a long phrase witht the same loop going over and over. Now when I want to change things up I click on the clip I want to change and simply add or remove the de-sired midi notes until I have something new (it can be a big diffrence or small). Finally I change the color of the clip so it stands out against the rest of the clips (meaning I change the color of every diffrent clip I have).
Thats how I would do it, just add in a new midi clip (If your using drum racks) and make the nessary changes.
Kromium wrote:Ok DAW war coming, but have you tried Ableton? Building drum loops and adding variation to the drums is so easy compared to FL Studio IMO.
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