by Wintergreen » 02 May 2012 19:16
Soundfonts are kinda like the poor man's Nexus. Now, don't let that description fool you, though. Soundfonts are basically presets of just about any sort, but usually they're real instruments, and each note has its own sample, in effect, so you can get really good sounding strings, pianos, guitars, etc., and they're more than often free (legitimately). Now, I've only just started using soundfonts, but I'm blown away with them. Sure, you can get some real stinkers, but you just don't use those.
tl;dr, soundfonts are a free way of getting a vast multitude of sounds, for use with Fruity Soundfont Player (or any other soundfont player, there's a ton of them, and they're all free)
Another huge upside to soundfonts (if you're an FL user) is that Fruity Soundfont Player is a native instrument (obviously) and as such, has full integration with all the nifty things FL Studio can do, like portamento's and slides with the piano roll (great for making a dynamic violin solo). The Fruity Soundfont Player has just enough bells and whistles to do what you want, but not enough to confuse you and make you want to throw your computer in a lake. So far, I've only really used the ASDR envelope modifiers, because I haven't really found a need to do much else, but on the other hand, I've only used soundfonts so far to replicate real instruments, namely Cellos and Violins, because I'm too broke to buy something like Kontakt. And too lazy to download it.
But honestly, I'm hugely satisfied with soundfonts, they just offer so much for free.
tl;drtl;dr, I think Soundfonts is a pretty cool guy. Eh makes instrumnts and doesn't afraid of anything.
EDIT: Further use, I have come to the conclusion that using soundfonts will SIGNIFICANTLY increase your final rendering time, if you're rendering them in HQ. Which you should be. You're not?
Y U NO RENDER IN HQ?!
128 point sampling on an input channel tends to take a rather long time