Chain_Algorithm wrote:I personally like to use sounds with a very wide frequency range which ends up to create an aura of toneless noise, making the whole thing seem to have low quality.
*shudder* You are my worst enemy
But seriously, thing's like Dan Deacon's Bromst & much modern pop music are downright unlistenable to me because of the very thing you describe - although to your credit, it seems to be for artistic lo-fi reasons, which is cool if you're into that

I think I'm actually pretty OK at mastering. I've had two year-long classes in it...
I usually use EQ and Compression for creative effect. I'll throw a light limiter/compressor on the master, just to keep clipping away. Then I'll put compressors & EQ on each track. Here's what I usually do:
SYNTHS
I use EQ to shape the sound A LOT. You can get totally new sounds just by cutting off the highs or lows, or increasing random bits. Compression after medium-ish reverb can result in some really excellent "punch" textures that remind me of Aphex Twin's Selected Ambient Works Vol. 1.
DRUMS
EQ and compression are GODS for this. I'll usually use EQ on snares, toms, and the bass drum to cut out ringing frequencies (by making a very thin Q, listening for the shitty zone, then cutting it to zero), then EQ the metals to remove annoying middle frequencies or boost the "shinyness" in the upper frequencies. Then I'll bus all the drums to one channel and apply compression - usually more "pumping" (high ratio, quick attack & release, middle-range threshold) settings for electropop, and more conservative settings for rock. This can really be cool.
VOCALS
I'll cut ALL frequencies below about 90 Hz, then amplify various bits to create different sounds. F'rsinstance, I'll increase the uppers for a J-Pop sound, cut the bottom and top for a Video Killed the Radio Star effect, or drop a bit of the middle if it's too brassy. Compression is key, basically to make sure the vocal line is at a normalized volume.
Etc etc