That is literally how I already mix. Not quite, I'm sorta bringing up sliders in different orders, seeing how I order the sliders makes a difference (it really makes a huge difference). Other than that, I'm working on practicing everything you've listed. I've only been going at this for a little under two years so far, and I still have a long ways to go, considering when I started with music production I knew diddly squat about anything and only knew a little piano.CaptainFluffatun wrote:As far as fixing the volume balance goes, try taking all the mixer sliders down to zero. The bring the kick up so that the volume meter peaks at about -6 dB. Next, bring up your snare to closely match that. Use your ears to find an appropriate balance (because sometimes the meter doesn't help for that). If you think you want to check your balance after this, you can both post a WIP on here, but you can PM it to me as well and I will make sure to give it another close listen. Anyway, after your snare, bring up your hats. Don't try to make them too loud.You might adjust them after you bring in the melodic stuff. Next you should bring up the bass. This is because it's harder to distinguish bass frequencies as you add more in. Next, just continue up the frequency range until you have all your instruments in the mix. As for balancing those, decide which one you want to stand out the most, and make the others a little quieter.
JacksonMiller wrote:https://soundcloud.com/jacksonmiller/hounds-of-hell-remix
CaptainFluffatun wrote:https://dl.dropboxusercontent.com/u/53819319/Beat.mp3
ClaviSound wrote:Alright, here's my thing. It's a sorta-kinda collab with Rhyme Flow, and I say that because it's over "Amplifyre," which has already been rapped over, but nonetheless we each wrote new parts to it. In addition to the rap, I'd like to hear critiques on the mixing and whether it could stand improvement in one aspect or another. The instrumental itself isn't editable, so I hope it goes without saying that if you have one issue or another with that, we won't be able to act on it.
Facade wrote:https://soundcloud.com/facade-of-ages/wubadubdubwip2
Dr. Plague wrote:Been having writer's block recently, so I'll just post some eurodance-y kind of thing I put together on a whim about two weeks back. Didn't put too much work into it, but I might come back to it 'cause I do have random ideas here and there about things to tweak. Nothing serious comes to mind, though, so I haven't had much motivation to go back to it.
I wish I could figure out how to make the piano a bit sharper. I tried cutting down on its reverb, but it didn't really help, and taking too much off makes it hard to stand out.
Also, I tried stacking the eurobeat-y brass synth in different octaves, and it came out sounding really dissonant, even though I used very little detune. Any tips on how to fix that? I should also maybe fix the vibrato a bit, it's a little tight maybe?
https://soundcloud.com/dr_plague/dr-plague-regare
Kyoga wrote:I have 2 songs I'm looking to have reviewed. one is brand new and the other has been around for a little while:
Resurface is a piece of music that was made for a soundtrack i'm working on. Video game stuffs.
itroitnyah wrote:
Alright, I've been working on a remix, myself. A remix of Immersion by DelaRED. I'm pretty content with it. I may go back and redo the mixing, but I think it's decent as is.
Link to my WIP
Mesogears wrote:That said, here's my track.
Jokeblue wrote:You fool. You've doomed the Spam thread to yet another, inevitable :3 spam.
itroitnyah wrote:The drop sounds sorta cliche for a (trap?) track.
itroitnyah wrote: for a (trap?) track.
itroitnyah wrote: TRAP
itroitnyah wrote:In my mind all we need are dubstep, drumstep, house, electronic, trap, trance, ambient and then maybe a few obscure hispter ones.
eery wrote:Next gen gaming: Just fucking get a dog.
Return to General Music Feedback and Advice
Users browsing this forum: Google [Bot] and 4 guests