PropellerEscape wrote:OK, this is a good idea for the start of the track.
The kick has too much tail on it with it's bass undertone, so you should EQ that out so it doesn't clash with your bass or sub-bass.
SNARE 07 :3. JK, but it needs a bit of a reduction in the high end, and maybe a sharp peaking boost in the low-mids where the body of the snare is. It's very piercing and it kinda hurts my ears ;_;, and it's too loud.
Add some life to the hats too, they sound too machine-gun esque for drum and bass. You can play with the velocity parameters of them, or sidechain them to your kick to give them some flow. Also, drum and bass tends to have a lot of different parts of percussion, as well as hats.
The drop just sort of "happens". I know you're yet to add FX, but some filtering on the kick is needed to make it sound a bit less sudden, and so the listener knows that you're building up to bigger things.
The pulsing bass in the drop gets drowned out by your kick, and your low end is desolate without a sub-bass. It sounds like you're sidechaining way too much, but having just a little but of sidechain works fine.
If you have a limiter of any kind on the master channel, TAKE IT OFF! It destroys your range of dynamics in the track, and you will not get a decent mix with it brickwalling your master channel.
[/feedback] :3
This is what I've been needing thank you very much for the very in depth feedback.
I have the bass going through a gross beat with the side chain effect on *which explain why it is sidechaining too much*, so I'm guess I'm gonna have to take that off because it does kinda duck the bass way too much and feels like it tosses the song off Beat.
As for the drop I've been having trouble with that on other genre's as well seeing as most of them just happen.
:3 again thank you very much.