by Guthey » 05 Feb 2014 01:26
Possible way to improve-
This is my own idea and suggestion on how you could improve, so if you ever go back to this track, or just feel like messing with some new stuff, try following some of this.
1. One word. Bass. The thing with the EDM genre now-a-days either consists of, or has traces of some form of bass. This has barely noticeable hints of bass other than a possibly bassline, which I don't think I was able to hear(if there was any). If you ever get into the bass production I would suggest you start early. The reason for this is that bass production comes in many shapes and forms, usually that squelchy and vocodized type. The production of it is not at all easy. it took me 4 months of grinding on FL to understand the dynamics and functions of how to produce an effective bass, ranging from an electro bass, house, dubstep, drumstep, dnb, and glitch-hop basses. Each Genre requires it's own style of bass, and it is absolutely CRUCIAL that you understand the difference. I can't exactly explain it, but to understand it i would suggest listening to those genres to better understand their composition and structure.
2. How to add bass. The best way to add the bass is to first create your break into the main part of the song, which is usually the chorus, or the drop as it is referred to. After you've created the break, listen to it and let your head and ears do the work. Subconsciously your brain will construct timely positions, or at least adequately placed points, to initiate a bass sequence. The bass sequence usually lasts around .5-1 seconds, at least that's what I try to go for, you have the ability to exceed this number, but I usually have trouble when doing that, you might not, but I'm just saying. The only bass I know that is easy to comply with the other elements is an LFO type bass that just bobs up and down. After you've added on point of bass, just continue the process until you feel you have an satisfactory amount of bass into your composition. Do not flood the track with bass, if you do that then you are severely troubled and need to rethink what bass is and how it is to be constructed. Which brings us to my next point.
3. What is bass? Bass is a soundwave made of a sine wave with multiple striations and fluctuations in it's frequency, all the while it still retains its sine wave like quality. At least that is what bass is from an EDM stand point. A bass can also just be it's practical sine wave formation, it all just depends on what you are trying to create. There is no specific type of bass, which is why it is so hard to understand and formulate. The best way to understand it is to try your hand at it yourself. The best way to understand it is through tactile experimentation. Simply watching someone else do it is impractical and you don't really understand its complexities, although it is good to watch how it is created, it is best to spend time with a synthesizer and begin it's creation. Which is my next point.
4. How to create bass. The best way to create it is to start out with a regular sine wave, usually around the C1,C2, and C3 range. Start by putting a simple 1 bar note there and listen to it. In your head. formulate what sound you want and begin messing with the complementary oscillators. Though this is doable in a regular 3xOSC, it is much harder to fluctuate the harmonics. I would suggest either Sytrus, Hamor, Harmless, FM8, or Massive. I, personally use Sytrus and Harmor as they are perfectly capable of creating an acceptable bass, and they also allow for easy harmonic manipulation. There are more complicated plug-ins such as FM8 and Massive, but Sytrus and Harmor are just as powerful and flexible, plus harmor has an awesome resynthesis engine that allows for even more harmonic and frequency manipulation. A starter Bass would be a saw wave into a sine wave, with the 2nd OSC being the saw wave. It's a simple bass, and should suffice for any minor production and example means. The best way, again, is to try your own hand at it and see what you can create, but when you are messing around with OSCs make sure your volume is low, or you will be in for some serious ear rape.
Last point.
5. Why bass? One reason is for it's qualities. Bass in general is stereotyped as an awful sounding demonic creation from hell's deepest pit, at least in the EDM world. That is not the case. Bass allows for simple yet effective fillers into any EDM production. There are indeed some House and electro tracks without the use of a fluctuated and striated sine wave, but those track are created in a different manner and form, of which I am not familiar as I am a bass producer strictly. Also, a bass can be very flexible during it's creation, as long as it retains its sine wave form, it is a bass, and adding in striations is simple. Any other sound is strictly a single wave form, a simple tweak of a knob and a symphony can be turned into disaster. Any modification made to a melody's sound wave creates an entire new sound and frequency, while bass, as long as it is still composed of a sine wave, it is a bass, and is perfectly viable. Lastly, it sounds cool when you are getting deep into it's production qualities. Bass is what took the EDM genre into a whole nother chapter, before you would have just harmonized melodies combined into an awesome song. Bass adds an entire new element to the song. it can change boring into exciting. imagine some well known EDM songs without bass. All you have are chords, leads, pads, drums, and any other random noise that may occur. Bass is what created an entirely new genre in the EDM world, Dubstep, a strict Bass oriented genre.
That's pretty much all I have to say about that. Bass is what give most EDM tracks their flavor and texture. not all basses need to be a nasty and harsh sound, not all need to be a simple sinewave; the possibilities are endless when it comes to its production, you just have to have the ear and understanding for it to become part of your music.