Injustrial wrote:The bass is just a square bass, with some distortion added to get some top feel. Your idea of lifting it an octave would probably have worked out good. There's a lot of sub-bass going on there. Perhaps EQ'ing out a bit of the really dark spots would have helped it. It sounded good to me after a bit of work, but I might have been deceived by my love for dark basses once again ;)
The bass was what gave me the most problems with the track as well. It does muddy a lot of things, and it especially eats up a lot of the other frequencies. Especially the string parts.
While I haven't listened to the song yet (I'll do it tomorrow, I promise), if muddiness on the bass is an issue there are several things you can do:
When distorting the bass, split the bass into two frequency bands: the low and the high. Then distort only the high end to get the crunchiness or whatever you're going for. Keep the low end un-distorted and such.
If you want to keep the sub aspect intact, just make a separate sub bass and EQ out the sub frequencies from the actual bass.
When adding reverb to a bass, be sure you EQ out the low end of the reverb or only add reverb to the high end (like the distortion above). This should be done on all reverb applications, as low-end reverb tends to sound very muddy.
And finally, be sure to learn proper EQ techniques. For instance, EQ out everything in the low end for everything that's not a kick, snare, bass, or sub. Maybe even use a highpass filter at around 200hz (maybe even more). I don't know what DAW you use but I just use my DAW's EQ's low shelf. That alone makes the mix sound a lot less congested.
For the bass conflicting with strings, maybe you could automate an EQ setting to reduce the bass's presence in the string's frequency areas? the4thImpulse has a nice frequency chart so you could probably find where strings usually sit in the mix through that - it's linked in his sig.