by Thirteen » 24 Jun 2012 11:56
Okay so first of all, that kick is pretty bad. It sounds like someone knocking on their desk or something. Needs a lot more oomph.
Second, the chimes that star at around 0:17 sound the slightest bit bit off. Match em up with the placement of the kicks as best as you can.
Then the tiny wub wub thing going on at around 0:31 seems a bit.... boring. The whole intro part might benefit from either some deep bass sounds, or a backing ambient sound.
And honestly, I think it would have been better to drop right at 1:27 instead of pausing to play that voice clip. I just don't think it had enough build up to warrant a stop like that.
Once the wubs start it should be obvious to see that your drums are weak. I can't even hardly hear the snare, and the kick gets annoying.
The wubs are all over the place too. It's like, "what the floop is going on I don't even!" I'd recommend at least a slight melody to match your wubs to, rather than just, hodgepodge everything and make it sound like a mess tbh. Also, the stop at 2:10 was probably unnecessary.
at 2:56, your drums are all over the place, and it sounds a bit off with the chimes. Though honestly, I do like that little synth thingy you did at 3:19.
Also add more, I think it's called sub bass. You need a deep bass to follow this song though it's wubs and stuff, otherwise it sounds empty. Which it does.