<remix><wip>Nightmare Night Chiptune/Drums 'n Bass

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<remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby SeventhElement » 24 Jan 2012 03:02

I was screwing around one day and this happened: http://www.youtube.com/watch?v=Twg-mVVwxkw

Thoughts?
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby TheSunAndTheRainfall » 24 Jan 2012 18:36

Okay, quick notes while listening:

+ Are... are the drums out of synch right at the beginning? They sound a bit odd to me.
+ The drums could feel less subdued... I dunno, it's odd, 'cause they're perfectly audible but they still lack some kind of drive.

Aside from that I'd say it sounds pretty alright. So where are you planning to take this?
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby SeventhElement » 24 Jan 2012 19:28

In the process of making a flash game, not sure if flash can handle what I want to do with it(Lets just say, lots of bullets).

The drums aren't really out of sync in the beginning, or they shouldn't be, I used the tempo in the beginning from the original MIDI, so maybe that might throw it off? I'll listen a bit closer, but thanks for your input and listening :)
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ok what why have I produced so many genres help
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby bigBerd » 25 Jan 2012 00:47

They're not out of synch or off-tempo, but they do seem kinda off-beat. Like they're hitting at the wrong time, or whatnot. Either way, this composition is fantistic, and this sounds like it would fit great with whatever sort of game. Hopefully Flash let's you accomplish what you need.
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby SeventhElement » 25 Jan 2012 01:36

Thanks :)


Oh if anyone cares what I used:
FL Studio 10
TB Peach
TB Monomate
WASP
3X OSC
FL Keys

A definite credit is due to Firelance2014 who made the MIDI that I used. (It was in the video description, forgot to put it in the thread)
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Genres: drums and bass, dubstep/chillstep, retro, breakcore, glitch, chiptunes, piano, chillout/downtempo, house, trance, acid, ambient, rap, post-rock, soundtrack, french house

ok what why have I produced so many genres help
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby Freewave » 25 Jan 2012 17:15

yeah not wild about the drums at all, the timing problem and the quality just aren't great. otherwise its a nice piece with those few flaws.
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby SeventhElement » 25 Jan 2012 21:35

What do you mean by quality, I get the timing thing(which I am looking into) but what do you mean by quality? Like quality of the drums of the actually sound quality itself?
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ok what why have I produced so many genres help
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby DJGaugen » 25 Jan 2012 22:11

Are you using the default FL drum samples? I recommend against them, they aren't very good (without modification anyway) in my opinion.

I actually like what you have going on here, and I don't think it's off beat in the beginning. I think it's the kicks you're using, they do sound a bit weird. :\.

On another note: This actually makes me wan't to do a remix of the song myself XD.
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby SeventhElement » 25 Jan 2012 22:17

I am using the FL Studio 10 drums(they changed it from what it was in 9), I did also combine it with some other drums including a jungle drum loop known as "Sniper" (http://www.junglebreaks.co.uk/breaks/sniper.wav) all though not prevalent. I think you might be right though about the standard drum.
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Genres: drums and bass, dubstep/chillstep, retro, breakcore, glitch, chiptunes, piano, chillout/downtempo, house, trance, acid, ambient, rap, post-rock, soundtrack, french house

ok what why have I produced so many genres help
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Re: <remix><wip>Nightmare Night Chiptune/Drums 'n Bass

Postby CGEyeGuy » 26 Jan 2012 00:29

EQ the drums to change the way they sound and/or use different drum samples.
Other than that I enjoyed it.
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