Fun Stuff

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Fun Stuff

Postby CGEyeGuy » 23 Dec 2011 05:11

I must say noise is some fun stuff.
Been playing around with it a bit.

http://soundcloud.com/cgeyeguy/fun-stuff-seriously-last-edit
Last edited by CGEyeGuy on 23 Dec 2011 16:12, edited 1 time in total.
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Re: Fun Stuff

Postby bartekko » 23 Dec 2011 10:55

1.) normalize
2.) I like it
3.) of course noise is fun. there's a reason I have a noise keyboard preset in z3ta
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Re: Fun Stuff

Postby Freewave » 23 Dec 2011 14:18

yeah we really haven't seen a load of experimental/noise bronie artists (all this is more of minimal / ambient techno music to be honest. interesting and sounded nice if a bit chaotic in structure overall.
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Re: Fun Stuff

Postby Sugarholik » 23 Dec 2011 15:50

It seems that it actually is normalized... Did you use compression at all? 'Cause this piece has too brutal differences in volume I think. Otherwise it's nice! :)
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Re: Fun Stuff

Postby CGEyeGuy » 23 Dec 2011 16:20

bartekko wrote:1.) normalize
2.) I like it
3.) of course noise is fun. there's a reason I have a noise keyboard preset in z3ta

Thanks! Now that I have used noise I want to make more stuff with it!
DJ-Pon3 wrote:yeah we really haven't seen a load of experimental/noise bronie artists (all this is more of minimal / ambient techno music to be honest. interesting and sounded nice if a bit chaotic in structure overall.

Yeah I was going to try to use mostly noise, but I found it a little limiting so I decided to make it more ambient. I am however going to experiment with more stuff though.
MikeGallop wrote:It seems that it actually is normalized... Did you use compression at all? 'Cause this piece has too brutal differences in volume I think. Otherwise it's nice! :)

Yeah I did use compression, but it was very light and the volume changes were done last. I added a little heavier compression on it now. How's it sound?
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Re: Fun Stuff

Postby Sugarholik » 23 Dec 2011 16:59

CGEyeGuy wrote:How's it sound?

hmmmmm... I'm not sure how great role you want the noise to play, but I'd drop the noise down. Now it sort of drowns everything else and consumes all the channel space. Notice, that lower end frequencies need to be alot louder to be heard than higher ones.
Also pay attention at 2:33-ish: You get some distortion, because volume exceeds limiter's threshold too much.
And at 1:17 you can hear a snap, which can be fixed (if need be) by giving the noise a bit longer attack time. Or perhaps by reducing compressor's attack time but never set it to 0! That causes distortion too.
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