Jokeblue wrote:You fool. You've doomed the Spam thread to yet another, inevitable :3 spam.
the4thImpulse wrote:Give the carrier some reverb.
WoodenToaster wrote:the4thImpulse wrote:Give the carrier some reverb.
Oh hell naw
Carriers and Modulators should both be completely dry, only add delay and reverb after the vocoding.
Freewave wrote:being too critical can make you too critical
the4thImpulse wrote:WoodenToaster wrote:the4thImpulse wrote:Give the carrier some reverb.
Oh hell naw
Carriers and Modulators should both be completely dry, only add delay and reverb after the vocoding.
I guess our vocoding tastes are different, there are no rules in music so don't make it sound like there is.
WoodenToaster wrote:the4thImpulse wrote:WoodenToaster wrote:Oh hell naw
Carriers and Modulators should both be completely dry, only add delay and reverb after the vocoding.
I guess our vocoding tastes are different, there are no rules in music so don't make it sound like there is.
But there are guidelines on what usually sounds good and what doesn't, and we're going for vocal clarity in this case. Reverb before the vocoding would be very destructive for that.
WoodenToaster wrote:the4thImpulse wrote:Give the carrier some reverb.
Oh hell naw
Carriers and Modulators should both be completely dry, only add delay and reverb after the vocoding.
Stars In Autumn wrote:But I've been messing with a song using a vocoder as well and I think it takes a lot of experimentation. One thing I notice is the more bands you add, it can add more clarity. And obviously the carrier is important. The carrier needs to have a signal during the vocals. And mixing in the dry vocals can help too (unless you're really creating something weird).
Jokeblue wrote:You fool. You've doomed the Spam thread to yet another, inevitable :3 spam.
WoodenToaster wrote:Carriers and Modulators should both be completely dry, only add delay and reverb after the vocoding.
WoodenToaster wrote:...there are guidelines on what usually sounds good and what doesn't, and we're going for vocal clarity in this case. Reverb before the vocoding would be very destructive for that.
Raddons wrote:I don't know what you're using for a carrier, but supersaws tend to give you good results most of the time.
WoodenToaster wrote:Fished out this old thing I wrote up
All your carriers should be monophonic, if you want more harmonies add more vocoders
Carriers should be completely dry, no reverb and no delay, those should be added onto the finished product
Compress the shit out of the vocoder channels
Vocoding is mono, so pan out harmonies and add stereo imaging to some layers to give it some clarity and life.
the4thImpulse wrote:WoodenToaster wrote:Fished out this old thing I wrote up
All your carriers should be monophonic, if you want more harmonies add more vocoders
Carriers should be completely dry, no reverb and no delay, those should be added onto the finished product
Compress the shit out of the vocoder channels
Vocoding is mono, so pan out harmonies and add stereo imaging to some layers to give it some clarity and life.
Sorry to hear you live such a boring life with all your rules here, music would be very stagnant without experimentation and rule breaking.
the4thImpulse wrote:WoodenToaster wrote:Fished out this old thing I wrote up
All your carriers should be monophonic, if you want more harmonies add more vocoders
Carriers should be completely dry, no reverb and no delay, those should be added onto the finished product
Compress the shit out of the vocoder channels
Vocoding is mono, so pan out harmonies and add stereo imaging to some layers to give it some clarity and life.
Sorry to hear you live such a boring life with all your rules here, music would be very stagnant without experimentation and rule breaking.
Jokeblue wrote:You fool. You've doomed the Spam thread to yet another, inevitable :3 spam.
JSynth wrote:Well, yes that is true, but for someone who is just starting to vocode a bit, I am going to want to know what the general "guidelines" are. I can always experiment and rule break later.
the4thImpulse wrote:JSynth wrote:Well, yes that is true, but for someone who is just starting to vocode a bit, I am going to want to know what the general "guidelines" are. I can always experiment and rule break later.
His 'guidelines' will give you great results, he is completely right to do it the way hes suggested. What I don't like is when he says its the only way, there are no rules. Try it his way and listen, then try it the exact opposite of everything hes said and listen again. Turn knobs for the fun of turning knobs and discovering its effect on the sound.
What vocoder do you use in logic?
Jokeblue wrote:You fool. You've doomed the Spam thread to yet another, inevitable :3 spam.
the4thImpulse wrote:Sorry for voicing my opinion everyone, I can see no one wants me here. All I did was encourage the OP to experiment and gave him my personal workflow for vocoding, I never said anyone's method was wrong or inferior to my own.
Navron, I am compelled to add to your definition of reverb. Reverb is a simulation of a room, it's much more than just one delay and even a short one at that, it factors in material and shape just as much as size. It's far more complex than a couple of delays with EQs which results in an effect that can be used in many ways beyond simulating a real world room.
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