eery wrote:Next gen gaming: Just fucking get a dog.
Stuntddude wrote:Freewave, I feel like that very quickly turned from an explanation of what he may be doing wrong, to an outlet for venting your personal frustrations about life.
Stuntddude wrote:Freewave, I feel like that very quickly turned from an explanation of what he may be doing wrong, to an outlet for venting your personal frustrations about life.
Stuntddude wrote:Freewave, I feel like that very quickly turned from an explanation of what he may be doing wrong, to an outlet for venting your personal frustrations about life.
ph00tbag wrote:You will always fail more often than you will succeed. The key to success is not being afraid to fail, over and over again.
Placing my tongue on the GR meter to taste the gain reduction I some how improved my skills.
Acsii wrote:So my Shure SRH750DJ's broke today... So I think I might be getting the AKG K702's :3
We breakfast is e
eery wrote:Stereo field and real bass response.
Viricide Filly wrote:Stereo + sub will always be better than a pair of restricting headphones that only try and give you a virtual experience of a real stereo.
eery wrote:As I understand it anyways, and anybody feel free to correct me on any of this, lower frequencies need a larger space to travel. This obviously doesn't work in the short distance between your ears and the headphones. It's just an emulation of bass (Granted, for what it is, its usually still pretty well done, a feat of engineering and so on). This is also the reason that when you put your headphones down, they sound hi-passed.
Viricide Filly wrote:Stereo + sub will always be better than a pair of restricting headphones that only try and give you a virtual experience of a real stereo.
Placing my tongue on the GR meter to taste the gain reduction I some how improved my skills.
FLAOFEI wrote:Viricide Filly wrote:Stereo + sub will always be better than a pair of restricting headphones that only try and give you a virtual experience of a real stereo.
About all this + sub... why have a separate sub? I never got the point of it, why not just get a stereo with bass speakers? I get that it saves both money and space... but what about paned bass? I know people say you can't tell the direction, but I disagree. You hear it, just not as clearly as with high pitched sounds...eery wrote:As I understand it anyways, and anybody feel free to correct me on any of this, lower frequencies need a larger space to travel. This obviously doesn't work in the short distance between your ears and the headphones. It's just an emulation of bass (Granted, for what it is, its usually still pretty well done, a feat of engineering and so on). This is also the reason that when you put your headphones down, they sound hi-passed.
Here comes a physics lesson a la Flao. (I'm a huge physics nerd)
I see no reason why the bass in headphones wouldn't be the same as speakers, exept that it's a lot easier to make it louder in headphones.
Low frequency waves are less directional than high frequency waves, therefor they spread out fast, and their energy is spread out a lot. Since headphones are so close to your ears the sound reaches your ears before it loses a lot of energy. The reason headphones sound highpased when they are off is because the same reason, the bass difuses out and by the time it reaches your ears it's inaudible.
Secondly, headphones are enclosed, so they can trap pressure inside them. What we precive as sound is changes in air pressure over time, high frequencies are fast changes, and low frequencies are slower. Bass has bery long wavelengths, 20 Hz has 17m waves, so the waves fill the space in the headphones and then just raise the pressure. Then again, pretty much all frequencies do this... but it makes more difference for the bass since ot has a larger amplitude.
Since bass has such long wavelengths you don't need to worry about loseing stereodepth either. Since the wave is so long it wont interfear differently at the different ears.
The only downside to the bass in headphones is that you cant feel it, simply because it's to weak, and its only affecting your ears, to there is no way for hair on your arms to start vibrating :/
That's all I can think of anyway...
With the stereofield, on speakers left and right channels interfear with each other, and they do so differently at either ear since the ears have a distance between them. In headphones they never get a chance to interact, basicly the raw signals are fed straight into your ears. Think of the sound as waves with certain wavelengths for each frequency, now think of playing a sinewave at 442Hz, that's A5 in cocnert tuning (i think), through both speakers. With the speed of sound being about 340m/s and a frequency of 442Hz you get a wavelength of about 80 cm. Assuming someones head was 20 cm wide her left ear might be experienceing constructive interferance where peaks of the same polarity meet eachother and create peaks with the combined amplitude of both waves, while the other ear experiences destructive interferance where peaks of oposite polarity meet and cancel each other out. So theoreticly the left ear would hear a sound with double the amplitude while the right would hear nothing. That then changes as soon as you move your head in the slightest though, and since you never realy just plau one frequency, and even if you did, reflevtions would make sure you always hear something. The example was just to explain interferance, but the it assumes stuff like 2 identical sound sources, no reflections whatsoever, and a bunch of other stuff that would never happen in reality. In reality sounds still interfear, but with room reflections, other noises and thredimensionalinterferancepatterns, super complicated. And that's why it's so hard to make natural sounding headphones.
My personal opinion for headphones vs speakers is that headphones work just fine. They block outside noise, they have loud bass (even thouh you cant feel it) and they basicly sennd the signal straight from the computer to your brain. Aditionaly a lot of listening is done on headphones, so why not make it sound the way you want on headphones?
that being sain, Id kill for a set of good, loud studio monitors. But that's mostly the same reasons as why I want hardware synths rather than vsts :/
Placing my tongue on the GR meter to taste the gain reduction I some how improved my skills.
eery wrote:As I understand it anyways, and anybody feel free to correct me on any of this, lower frequencies need a larger space to travel. This obviously doesn't work in the short distance between your ears and the headphones. It's just an emulation of bass (Granted, for what it is, its usually still pretty well done, a feat of engineering and so on). This is also the reason that when you put your headphones down, they sound hi-passed.
FLAOFEI wrote:eery wrote:As I understand it anyways, and anybody feel free to correct me on any of this, lower frequencies need a larger space to travel. This obviously doesn't work in the short distance between your ears and the headphones. It's just an emulation of bass (Granted, for what it is, its usually still pretty well done, a feat of engineering and so on). This is also the reason that when you put your headphones down, they sound hi-passed.
Here comes a physics lesson a la Flao. (I'm a huge physics nerd)
I see no reason why the bass in headphones wouldn't be the same as speakers, exept that it's a lot easier to make it louder in headphones.
Low frequency waves are less directional than high frequency waves, therefor they spread out fast, and their energy is spread out a lot. Since headphones are so close to your ears the sound reaches your ears before it loses a lot of energy. The reason headphones sound highpased when they are off is because the same reason, the bass difuses out and by the time it reaches your ears it's inaudible.
Secondly, headphones are enclosed, so they can trap pressure inside them. What we precive as sound is changes in air pressure over time, high frequencies are fast changes, and low frequencies are slower. Bass has bery long wavelengths, 20 Hz has 17m waves, so the waves fill the space in the headphones and then just raise the pressure. Then again, pretty much all frequencies do this... but it makes more difference for the bass since ot has a larger amplitude.
Since bass has such long wavelengths you don't need to worry about loseing stereodepth either. Since the wave is so long it wont interfear differently at the different ears.
The only downside to the bass in headphones is that you cant feel it, simply because it's to weak, and its only affecting your ears, to there is no way for hair on your arms to start vibrating :/
That's all I can think of anyway...
With the stereofield, on speakers left and right channels interfear with each other, and they do so differently at either ear since the ears have a distance between them. In headphones they never get a chance to interact, basicly the raw signals are fed straight into your ears. Think of the sound as waves with certain wavelengths for each frequency, now think of playing a sinewave at 442Hz, that's A5 in cocnert tuning (i think), through both speakers. With the speed of sound being about 340m/s and a frequency of 442Hz you get a wavelength of about 80 cm. Assuming someones head was 20 cm wide her left ear might be experienceing constructive interferance where peaks of the same polarity meet eachother and create peaks with the combined amplitude of both waves, while the other ear experiences destructive interferance where peaks of oposite polarity meet and cancel each other out. So theoreticly the left ear would hear a sound with double the amplitude while the right would hear nothing. That then changes as soon as you move your head in the slightest though, and since you never realy just plau one frequency, and even if you did, reflevtions would make sure you always hear something. The example was just to explain interferance, but the it assumes stuff like 2 identical sound sources, no reflections whatsoever, and a bunch of other stuff that would never happen in reality. In reality sounds still interfear, but with room reflections, other noises and thredimensionalinterferancepatterns, super complicated. And that's why it's so hard to make natural sounding headphones.
My personal opinion for headphones vs speakers is that headphones work just fine. They block outside noise, they have loud bass (even thouh you cant feel it :cry: ) and they basicly sennd the signal straight from the computer to your brain. Aditionaly a lot of listening is done on headphones, so why not make it sound the way you want on headphones?
that being sain, Id kill for a set of good, loud studio monitors. But that's mostly the same reasons as why I want hardware synths rather than vsts :/
eery wrote:Next gen gaming: Just fucking get a dog.
Pyrelight wrote:It's also due to the fact that monitors are bigger than headphones. The drivers in headphones simply struggle to move fast enough to provide bass response compared to speaker cones.
eery wrote:Next gen gaming: Just fucking get a dog.
ExoBassTix wrote:LFP wrote:Also; what happened to Jokabluuuuuu's avatar?
I just saw that! Jokobloko don't you leave us now.
Guthey wrote:Does anyone know of any good Orchestral Vst, or a place to find some pretty decent samples of orchestral instruments? Violins, Violas, Cellos, Flutes, Etc.? I know of East West, but i'm not trying to create an entire symphony, I'm just looking for a decent Vst with a decent library stock. I know I could just google for one, but I think you guys would be of far greater help.
Placing my tongue on the GR meter to taste the gain reduction I some how improved my skills.
Acsii wrote:Guthey wrote:Does anyone know of any good Orchestral Vst, or a place to find some pretty decent samples of orchestral instruments? Violins, Violas, Cellos, Flutes, Etc.? I know of East West, but i'm not trying to create an entire symphony, I'm just looking for a decent Vst with a decent library stock. I know I could just google for one, but I think you guys would be of far greater help.
Philharmonik Miroslav is probably one of the best. Here's an example of what it can do.
https://soundcloud.com/acsiident/ohne-dich
Also you could try some of the orchestral Kontakt suites
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