Habanc wrote:I'm not a fan of brick-walling and squashing my sound to over-compressed bits, but let's face reality, it's here now and it's the way to do it.
Habanc wrote:I'm not a fan of brick-walling and squashing my sound to over-compressed bits, but let's face reality, it's here now and it's the way to do it.
soultensionbenjamin wrote:its funny sometimes you dont need compression sometimes you just need equalizer and a limiter and a multiband compressor to balance out the bands
Spirit wrote:Habanc wrote:I'm not a fan of brick-walling and squashing my sound to over-compressed bits, but let's face reality, it's here now and it's the way to do it.
NO, NO IT IS NOT
Tracks with Dynamics will always be one step ahead of the LOL, BRICKWALL BRIGADE
When playing out, if your constantly bashing between tracks at the 0dB limit, you're just gonna hurt ears and eventually the mix is gonna be weaker overall, If you have dynamics, it allows the audience a rest and also give each drop more weight
the4thImpulse wrote:soultensionbenjamin wrote:its funny sometimes you dont need compression sometimes you just need equalizer and a limiter and a multiband compressor to balance out the bands
Sorry, but you just contradicted yourself. I do know what your trying to say and can agree with it, sometimes you only need light compression/limiting if any at all but its much easier to put a well designed limiter on it and let your track shine with the rest of them.Spirit wrote:Habanc wrote:I'm not a fan of brick-walling and squashing my sound to over-compressed bits, but let's face reality, it's here now and it's the way to do it.
NO, NO IT IS NOT
Tracks with Dynamics will always be one step ahead of the LOL, BRICKWALL BRIGADE
When playing out, if your constantly bashing between tracks at the 0dB limit, you're just gonna hurt ears and eventually the mix is gonna be weaker overall, If you have dynamics, it allows the audience a rest and also give each drop more weight
Habanc is right, if you want your music to stand up to everyone else in modern times then you need it to be played at their level. The whole mastering process is known as preparing the track for 'the masses' and that means making sure it will song good on all sound systems and that it can be played at a commercial level (volume). Who, when they're listening to their radio, wants to constantly turn the volume knob to keep the tracks at their desired volume? Same with CDs, Ipods, and DJs...
There have been many great advances in compression technology and with the proper knowledge you can keep dynamics and get your track up to that commercial standard. Brickwall limiting is extreme and often done wrong, yes, but again with proper knowledge it will be a tool you'll want for achieving that standard.
And when your writing music think about the fact that it will go through the 'modern mastering process' and you can easily write in a way that will compliment the inevitable mastering. I do this now and have found ways in the mixdown process to make the limiting much easier on my dynamics.
ph00tbag wrote:I read about the loudness war a couple years back, and learning about that definitely shaped my development as a producer. A quick glance through my post history will likely reveal that I'm very opposed to over-compression. I really feel this way even when it comes to EDM. Quite frankly, if a DJ wants to ruin the dynamic contrast of my stuff, I'll let that be his call. I refuse to do that kind of stuff for them. I make my kicks peak, and that's the furthest I'll go.
ph00tbag wrote:Well, not to sound mean right back, but if loudness is more important to you than the actual music, then I really don't feel an obligation to appeal to you. I happen to be of the (very strongly held) opinion that it's not my job to make sure the dj's stuff is all the same loudness. In fact, it's his job. That gets on a whole other tangent about what it should mean to be a dj, but I don't like restricting my own work based on what a dj feels it should work like.
My stuff is all free to download anyway if anyone doesn't want to pay for it.
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