
the4thImpulse wrote:Its all in the EQing and thats something that will take time, studying and practice to master.
I suggest watching youtube videos on EQing and practicing what they show you there until you've got a basic understanding of what equalization is and how to use it to really manipulate sound.
The puch is usually a result of a quick snapy high end kick layer over large and compressed/ slightly distorted and filtered sine wave.
The snare is simple, get a sample that really sticks out and EQ the other frequencies playing at the time out of the mix so the snare stands out more.
BTW, good post lavender..
the4thImpulse wrote:BTW, good post lavender..
Lavender_Harmony wrote:the4thImpulse wrote:BTW, good post lavender..
He asked a vague question, I gave a suitably vague answer.
One thing to note. Just because they're vengeance doesn't mean they're automatically good. They're already pre-processed, so there is very little you can do with them dynamically.
Lavender_Harmony wrote:the4thImpulse wrote:BTW, good post lavender..
He asked a vague question, I gave a suitably vague answer.
One thing to note. Just because they're vengeance doesn't mean they're automatically good. They're already pre-processed, so there is very little you can do with them dynamically.
the4thImpulse wrote:
And thats a good call on the vengence packs being heavily processed, I would recommend not using them among other reasons and get more natural sounding drums (or those with less processing).
sooo don't use vengeance....mkay. I guess I got these for nothing.
ChocolateChicken wrote:I see many users are suggesting the use of EQ to create punchy and hard kicks/snares, but I always thought EQ would only get you so far and the best way to make punchy drums is by using compression in addition to EQ. What are your thoughts on compression being a more effective method of creating punchy drums?
ChocolateChicken wrote:I see many users are suggesting the use of EQ to create punchy and hard kicks/snares, but I always thought EQ would only get you so far and the best way to make punchy drums is by using compression in addition to EQ. What are your thoughts on compression being a more effective method of creating punchy drums?
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