by Lavender_Harmony » 30 Jul 2012 15:28
The problems with each and how to go about fixing them:
Forgotten Gemstones:
First of all everything is far too wide. One of the main things you need to pay attention to is that all your bass sounds should be in the centre, and gradually expanding outward as you go up the frequency spectrum. The piano literally has no body in the centre and becomes uncomfortable to listen to. The kick is far too spread out, and you run into the problem of it becoming lost in the mix. Another issue is that you have done no isolation in terms of EQ, so any punch the drums had is getting lost amongst everything else. When mixing your tracks, you should try your best to isolate things like leads basses and drums from each other.
Another big problem is the vocals. You need to do some compression and EQ on them, as they are jumping around a lot in level, and there is a lot of 'es', harsh sibilance, where the s's and sh's are very harsh and loud in comparison to not only the vocals but the rest of the track. use of EQ and a frequency analyser is one way of getting rid of this, looking at which frequencies spike on the analyser and pulling those down in the EQ. You can also use a de-esser, which is essentially a specific kind of EQ with a gate and release time, a little fancier way of achieving the same thing, basically.
Other than that, pulling everything in tighter, making sure that you retain dynamics between the intro and drop, since the transition lacks punch but it's quite a chill track anyway. Pulling the bass on the kick and dropping everything down by a couple dB beforehand, especially the drums then automating those levels back up is a good way of expressing dynamics while keeping the mix well rounded and even.
Rarestep: A lot of the same problems present themselves here. Firstly though, the overall mix is very loud, and distorted. There is a lot of high end, which is painful to listen to. Mainly caused by a lot of overlap of elements within the 2000Hz+ range. The snare is very dry, doesn't have much punch to it, a relatively slow attack for something of this genre. Again, the transition lacks any kind of dynamics which causes the whole thing to seem flat. The low end distorts almost constantly, again due to overlapping elements of the pad, sub and bass. The drums also get lost entirely during the drop, with the high end of the kick being the only audible element.
Isolating the kick and making space in the low end for the sub would help immensely. If you want to retain low end on the pads for the intro, duplicate it and apply two different EQ sets, but leave some bass out so there is a definite increased amount in the drop. cut some space for the high elements too, compress the snare and perhaps boost it somewhere between 150Hz-250Hz, wherever seems to suit the most, then make room for that too.
When mixing any track, you should be mixing to at least -4dB, and once you bounce out the .wav render, bring that in and master it, pull it up to 0dB after you've done EQ tweaks. Don't apply any stereo wideners or any of that nonsense, a compressor, basic 0dB limiter if you need one and an EQ is all you need. If your track is too monophonic sounding, use the pan pots on the mixer in your project to move some elements around, duplicate things and alter them, pan each left and right respectively to give yourself a wider sound–don't forget to re-level them and EQ them so they're not phasing or clashing, the variation should be different enough to prevent this though, a change in chorus speed, a different filter, slightly altern waveform etc.
I'm sure others will have more to contribute, but those are the key points you should be focusing on. Best of luck.