by Versilaryan » 04 Dec 2011 00:32
Something else that will definitely help is to increase the drum presence. When it was just bass drum at the beginning, I was thinking, "Man, this would be SMOKING with some serious drum action!" And then it kind of happened.
This song may or may not benefit with a strong bass, but /definitely/ up the drums. Find a punchier bass drum with more attack (try reading Voodoopony's thread about fat drum sounds in the Technique forum), then side-chain the pads ever so slightly to the bass. Don't make it extreme, house-style sidechaining, but maybe duck one or two DB when the kick drum comes in. That'll help the kick punch through a lot better, and if you don't duck it too much, it shouldn't be audible at all.
Also, make that snare a lot louder. I can hardly hear it. Adding some more complex hi-hat patterns would be cool. Just really short, really soft hi-hat sounds to add some rhythmic sparkle.
This is purely a personal suggestion that you're free to throw out the window, but I think it would sound /really/ cool if you put some white noise in the background. Make it slightly audible, then side-chain it to the bass, so you get some pumping sparkle on the offbeats. It would definitely help the cymbals blend in with the song some more.
Also! Things to do if you aren't doing them already. EQ each and every individual sound in that song. There should be an EQ on every layer. Then, using that EQ, highpass every single sound as high as you can make it without making it sound different (unless it sounds better). Exceptions, of course, the the kick and the basses. You'd be surprised at how much low there can be in hi-hats. Then, lowpass all the lower sounds as low as you can make them without making them sound different.
All of a sudden, you have more dynamic room to work with. You can make everything sound louder without really affecting the sound at all or compressing the hell out of it. Plus, your basses will sound a lot less muddy!